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Portfolio
  • Portfolio Jay Fairouz
  • Introduction Week
  • XR Concepting and Design
    • Concepting and Design Summary
    • XR Concept and iteration
    • Brown boxing
    • White boxing
    • Inspark
    • Shoeby
    • Specialisten Net
    • Walking Design
    • Multiple people in one body room
    • Environment
    • Echolocation Room
    • Portals
  • XR Assets
    • XR Assets
    • Temple Owl Logo
    • Platforms
    • Animating a moth
    • Color palette Echocave
  • XR Development
    • Development Summary
    • Dragon Race VR Development
    • Audio Visualizing
    • Walking Development
    • Glass Beads
    • Inhabit mechanic
    • Waterfall
    • Path creation
    • Learn someone how to program
    • Voice input mechanics
    • Paint
    • Portals
  • XR Testing
    • Dragon Race VR Testing
    • XR Testing
  • Group Process
    • Company Pitches
    • Sprint 1
    • Sprint 2
    • Sprint 3
    • Sprint 4
    • Sprint 5 and project conclussion
    • Project Goal
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  1. Group Process

Project Goal

After sprint 1 ended we came to the conclusion that while we had several fun concepts in mind, we had no concrete project goal. It didn't help that we pitched several ideas to Troy, but instead of asking us to pick 1 or 2 ideas, he added several more to the pile. This was quite problematic because we had no clue what to do for the next sprint and each team member had their own thoughts on it. So our first priority before sprint 2 started was making sure that we had a clear project goal.

After much discussion and consideration we came up with the following:

"An Experience in which users are "souls" who can control parts-of-bodies/bodies to experience unique experiences in sub-environments."

And the question we want to answer by making that is:

"How much is the VR immersion affected by letting the player experience different kinds of VR embodiments?"

PreviousSprint 5 and project conclussion

Last updated 3 years ago

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