Glass Beads
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class GlassCollision : MonoBehaviour
{
[SerializeField]
private AudioClip[] audioClips;
AudioSource audioData;
private float minPitch = .75f;
private float maxPitch = 1.5f;
void Start()
{
audioData = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
int randomClipIndex = (int)Random.Range(0, audioClips.Length - 1);
float randomPitch = Random.Range(minPitch, maxPitch);
audioData.pitch = randomPitch;
audioData.clip = audioClips[randomClipIndex];
audioData.Play(0);
}
}
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