Path creation
The Code
public class River : MonoBehaviour
{
private ObjectPooler objectPooler;
private int amountOfRiverBalls = 75;
private int amountOfElastics = 75;
public PathCreator pathCreator;
[SerializeField]
private Transform riverElasticsContainer;
[SerializeField]
private Transform riverBallsContainer;
void Start()
{
objectPooler = ObjectPooler.Instance;
for (int i = 0; i < amountOfRiverBalls; i++)
{
objectPooler.SpawnFromPool("RiverBalls", transform.position, transform.rotation, riverBallsContainer);
}
for (int i = 0; i < amountOfElastics; i++)
{
objectPooler.SpawnFromPool("RiverElastics", transform.position, transform.rotation, riverElasticsContainer);
}
}
}The end result

Last updated

