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Portfolio
  • Portfolio Jay Fairouz
  • Introduction Week
  • XR Concepting and Design
    • Concepting and Design Summary
    • XR Concept and iteration
    • Brown boxing
    • White boxing
    • Inspark
    • Shoeby
    • Specialisten Net
    • Walking Design
    • Multiple people in one body room
    • Environment
    • Echolocation Room
    • Portals
  • XR Assets
    • XR Assets
    • Temple Owl Logo
    • Platforms
    • Animating a moth
    • Color palette Echocave
  • XR Development
    • Development Summary
    • Dragon Race VR Development
    • Audio Visualizing
    • Walking Development
    • Glass Beads
    • Inhabit mechanic
    • Waterfall
    • Path creation
    • Learn someone how to program
    • Voice input mechanics
    • Paint
    • Portals
  • XR Testing
    • Dragon Race VR Testing
    • XR Testing
  • Group Process
    • Company Pitches
    • Sprint 1
    • Sprint 2
    • Sprint 3
    • Sprint 4
    • Sprint 5 and project conclussion
    • Project Goal
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  1. Group Process

Sprint 2

We started the sprint with a sprint planning. Our last sprint was okay, but because of sickness and getting used to each other it wasn't as efficient as it could've been. That's why we came up with some goals to make the second sprint better.

Sprint 2 was a big improvement on the first sprint, it wasn't perfect by any means. But we're getting closer. We solved most of our problems from sprint 1. However some new problems arose during this sprint.

At the end of the sprint we didn't have a playable puzzle room as we had planned, instead we had 3 different builds where we had separate mechanics. This was because we had a lot of issues with getting the network to work. And because our puzzle room was designed with 2 players in mind, we couldn't test the puzzle room without a working network. That lead to us making small separate test environments so we could at least test something.

The separate mechanics were well received by our testers, so it's a shame that we haven't been able to test it all together. However I have a lot of faith in the next sprint, Tirso (who's mainly been tackling the networking issue) has found a different solution to the problem by using OpenXR instead of SteamVR. And that might solve our issues.

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Last updated 3 years ago

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