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  1. XR Concepting and Design

Portals

PreviousEcholocation RoomNextXR Assets

Last updated 3 years ago

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In sprint 2 we had designed that the user could enter rooms by walking through a hallway and that would bring them to a smaller room from which they could enter the main room (by switching scenes). However, due to a technical solution for how we load in rooms (we load in items from a room over time while users walk through the hallway), that was not feasible anymore. Now that we don't switch scenes anymore, we still have to find a way to enter the different rooms.

As a temporary solution we teleported users to a room when they inhabited a body, however this led to users not feeling that they inhabited a body. Rather they felt like they were teleported somewhere, which was in fact correct.

Our solution to this problem was placing portals in the smaller rooms that teleport users to the main rooms. You can read more about the development of the portals on the .

portal development page