Sprint 3
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Sprint 3 was a mixed bag of results. We managed to "complete" the echolocation room like we wanted, however we didn't have time to finish the transitions to the hub and we had to rush certain aspects of the cave. The main cause of this was, because Johnathan was absent during a big portion of this sprint. That was something he couldn't do anything about, however that caused us to have one developer less in the team, which we didn't account for in the planning. In hindsight, we should've lowered our sprint expectations.
During the sprint review we got some positive feedback on the echolocation cave, however we also got the feedback that we had to start merging everything we had together. During our past sprints we made a lot of features which we basiccaly abondoned in the sprints afterwards. It was our plan to have 3 separate rooms for the players to explore, currently we have 1. So it would be a good idea to reuse already existing mechanics to save on development time.
Other feedback that we got was that while the echolocation was pretty cool, the first iteration of it had a more cool/calm/lonely aesthetic to it that people would like to see back.